![]() ![]() Select actions in the Align Objects menu to align elements horizontally or vertically or to adjust their width and height.ĭrag the mouse over elements to select them and apply actions such as changing their stereotype or color. To align elements in the editor, select several elements and right-click to open a context menu. You can also use multiselection to group elements temporarily. You can move individual elements and modify their properties (5) by selecting them. A vertical swimlane is created when you drop the swimlane icon on the top border of the diagram and a horizontal swimlane is created when you drop the icon near the left border.Ĭlasses or other objects that you lay on packages are moved with the packages. When you move the swimlane, all elements right to the swimlane (for vertical swimlanes) or below it (for horizontal swimlanes) will be moved together. Similarly, drag a swimlane to the diagram. When you move the boundary, all elements within it are moved together. You can group elements by surrounding them with a boundary. Drag and drop source files from the sidebar views to the editor to add C++ classes or components to diagrams.Drag elements from the element tree to the editor to add them and all their relations to the diagram.Select tool bar buttons (3) to add elements to the element tree (4).Drag and drop model elements from the element tool bar (1) to the editor (2).You can add model elements to diagrams in the following ways: You can either use standard model elements or add your own elements with custom icons. You can add elements to the diagrams and specify properties for them. ![]() You can create models that have several different structural or behavioral diagrams. Sequence diagrams, which consist of instances and specify where the instances are activated and destroyed and where their lifeline ends.Activity diagrams, which visualize the flow from one activity to another.Use case diagrams, which consists of actors, use cases, and their relationships, and represent a particular functionality of a system.You can create the following types of behavioral diagrams: Deployment diagrams, which represent a set of software and hardware components and their relationships, and visualize the deployment of a system.Component diagrams, which represent a set of components and their relationships, and show the implementation of a system.Class diagrams, which consists of classes, dependencies, inheritance, associations, aggregation, and composition, and show a system in an object-oriented way.Package diagrams, which consist of packages and their relationships, and visualize how the system is packaged.You can create the following types of structural diagrams: Structural diagrams represent the static aspect of the system and are therefore stable, whereas behavioral diagrams have both static and dynamic aspects. However, the editor uses a variant of UML and has only a subset of properties for specifying the appearance of model elements. You can use the model editor to create Universal Modeling Language (UML) style models with structured and behavioral diagrams that offer different views to your system. ![]()
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